![]() ![]() ![]() If VVVVVV were to become open-source later, I'd probably work on that. The closest we've gotten to an actual playtesting feature inside Ved is my April Fools' joke () (also, see puzzle) and I'm not sure if there'll ever be a special version of M&P implemented. Instead, I'll make it so you can click a place to test from, and then Ved will immediately create a save file with those coordinates, which you can then load in VVVVVV.ĮDIT: Crewmates and the start point have the correct colors, I still need to implement a "Test in VVVVVV" feature.Īlright, so I never implemented the savefile feature, because in practice, it's much faster and easier to just keep the level open in VVVVVV at the same time, pressing L+enter there, and moving to the correct room. (Vitellary's color looks a bit like white I guess?)Īs for a test button, if I added a test function to Ved I'd need to implement VVVVVV's physics too, and that would need quite a large amount of work, and I'd probably never be able to make it 100% accurate (so a jump from one platform to another might be possible in Ved, then you release the level and it turns out it isn't possible at all in VVVVVV). I haven't made Ved color entities yet, so the start point and missing crewmates still show up as white. Grab a copy on PlayStation 4, Switch, 3DS, iOS, Android, or PC, but keep in mind the new update is only available through Steam or itch.io.Response from the site administrator Dav999, If you haven't tried VVVVVV and enjoy a stiff challenge, check it out, especially with the "best version of the 2010 game" now available. Cavanaugh may be more famous for his work on Super Hexagon or, most recently, Dicey Dungeons, but VVVVVV is one of my favorite indie platformers, and its soundtrack is one of my all-time favorites. The world is unforgiving, but it's fun finding ideal paths through dangerous rooms. VVVVVV is a puzzle platformer where cute little smiley guy Captain Veridian navigates a maze-like planet to find his missing crew. Veridian flips the pull of gravity to clear obstacles like pits or deadly spikes, the latter of which spells instant death with the slightest touch. Improved graphical options (Including VSync and an option to give the text a black outline for better visibility).While there are a bunch of changes to the game, here’s what stands out to Cavanaugh as key changes: ![]() “I’ve personally added very, very little to this update – which is something that I feel maybe a little anxious about! But I’ve been very careful to make sure that every change is something I was happy with, and that none of the changes to the game were doing anything other than making this the best version of the 2010 game,” said Cavanaugh about the project. While this is an official release for the game, its creator didn’t do most of the work on the newest version but was the gatekeeper for what made it in. As a result of opening up the game, update 2.3 features many changes, all of which are linked in Cavanaugh’s blog about the release. ![]() It’s been over seven years since the game saw a patch, so why now?Įarly last year, Cavanaugh made the source code for VVVVVV public and let people mess around with the game. Terry Cavanaugh’s 2010 game VVVVVV has received a new update in 2021. ![]()
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