![]() Most of the code is reused from Sonic 2, with a few adjustments: the invincibility music plays instead of using a unique track, and the palette cycling has been adjusted to only use three colors in Sonic's palette instead of the four colors that Sonic 2 required. He can only be accessed by destroying an S monitor (which normally can only be placed in Hydrocity Zone). The existence of the demo itself is odd: there were no media showings of Sonic 3 prior to this build, which means the demo was likely designed for a private showing.Ĭoding for Super Sonic exists even though the Special Stages haven't been implemented yet, thereby preventing you from gaining any Chaos Emeralds. When edited to add objects back into the spots, the demo continues all the way to the miniboss, showing off many level gimmicks along the way. It appears the Angel Island Act 1 demo is intended for an older build of the game: the demo desyncs after the player fails to hit a Caterkiller Jr., forcing Sonic to run into a Rhinobot and die before the demo's expected ending. The double-drowning bug (and resulting lives underflow bug) from Sonic 1, and Sonic 2, is present in this build.As a result, races can go all the way up to Lap 9, which results in it rolling over to 0 and continuing from there. The game will declare a GOAL at Lap 6 rather than the final's Lap 5, but the race never ends.It's possible to complete a lap in Chrome Gadget by jumping over the goal post.The lap counter uses the blue/yellow palette of the "TIME" text instead of the final's red/white palette.These were removed in the final game, yet their sprites still exist within the data. They often change between three sprites for unknown reasons. The prototype features little markers near the black line that show the positions of the two players.The HUD timer uses a colon to separate the minute from the seconds, unlike the final which uses prime marks.The Grand Prix and Time Trial modes (as well as the monitor options) do not exist as a result of a lack of a menu for the mode. ![]() There are still some things that were changed, however: The Competition Mode levels are overall more complete than the single-player ones and even feature the final game's player sprites.Objects that Sonic can hang onto still act like Wing Fortress' from Sonic 2, in that Sonic won't curl into a ball when jumping off, and his animation stays the same.Many stage transitions have not been properly implemented yet, so the Level Select is required to continue to the next Zone in most cases. ![]()
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