* Skill books now provide unique perks instead of skill points * Improved barter settings for a more balanced economy (configurable) * Changed health formulas for the player for better balance (configurable) * Sneaking made more realistic and challenging (configurable) * Additional lockpicking + hacking choices (bypassing terminals, explosive entries) * Adjusted bobblehead bonuses and functionality (configurable) * Skills matter more to your performance in most situations (configurable) * Reduced skill points overall, so characters can't be a master of everything (configurable) * Major rebalance of existing perks and new FWE-specific perks * Adjusted carrying weight capacity (configurable) * SPECIALS's made more important to your character's skills and abilities * Slower experience, leveling, and pacing choices (configurable) * Compatiblity support for other popular mods including MMM, WMK, EVE and Project Beauty * In-game "Control Panel" and optional modules allow you to configure FWE to your preferred playstyle * Overall a more immersive game experience * Improvements to the diversity, character, and behavior of many actors, factions, and creatures * New equipment and a complete rebalance of all weapons, armor, and other gear * Greatly improved the "survival" aspect of the game, including injuries, loot rarity, and daily needs * Faster paced and more unforgiving combat for an enhanced FPS experience * Richer character development + RPG experience where SPECIAL, skill, and Perk choices matter more I personally played much of the game with regular clothing. That said, armor is quite meaningless anyway. For what reason do you pick one set of clothes over another? Clothes can be used to blend into social situations, to carry more weight, to ease restrictions, to protect against hazards etc etc. The variety of armor stats could have been increased a lot, based on real world counterparts. Now imagine if decay could have had an impact on all of those values, so a guns accuracy, the ability to equip it with a sight etc would get worse without repair/cleaning? A game in which "guns" play a such great importance, having only "damage", "weight" and "ammo size" as stats is seriously underutilizing the games potential (yeah, I know that some weapons have fire effects, but they could have done A LOT more). Ballistics, accuracy, penetration, custom sights, melee damage (for firearms), fire rate, ammo size, weight, encumbrance, critical chance, area impact etc. Had I been in charge over the item system in F3, the first I would have done would be to add a greater variety of item effects, inspired by the real world. The boosts might not make sense all the time, but like so many other issues in F3, that is the result of core design and without a complete overhaul it's easier to accept the games flaws, complete the game and move on. Removing that also removes one of the few elements that sets items apart in a game that already suffers from lack of inventory diversity. The tiny boosts you get is perhaps the only reason to pick one item over another besides looks. I'm using a setting that makes the day/night cycle last 3 hours. In the vanilla game, an entire day/night cycle lasted only 48 minutes, which I thought was completely ridiculous. Also, I don't get a message telling me if I'm "hidden" while sneaking.įinally, I changed the timescale to make it more realistic. My compass doesn't show quest markers, landmarks, or NPCs. I also did some further editing with the UI mod. It was way too easy to become good/evil in the vanilla game imo. Karma Revamp - Overhauls the karma bonuses and reductions, so your karma doesn't fluctuate so drastically. I found them to be annoying and immersion breaking. Many thanks to skavenhorde for pointing it out to me.ĭarNified UI - Makes fonts a lot smaller, and allows you to customize certain aspects of the HUD and menus.īobble NoBoost - Removes stat bonuses from finding Bobbleheads.Īchievement Remover - Removes all achievements from the game. I couldn't imagine ever playing FO3 without it now. Makes combat a lot more realistic and enjoyable for me. RH_Iron Sights - A mod that adds true 'down the sight' aiming. I'm pretty sure I'll be finishing it this time, even if I'm in no hurry to do so.ītw: These are the mods I'm using. I played it 100% vanilla the first time, and lost interest less than half-way through the game. The mods I chose definitely make a huge difference though. In fact, I can't think of any other time where I've enjoyed a replay so much more than the original experience. Much better than my original playthrough in 2008.
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